So, guys, how does it feel to be responsible for probably the most tasteless game of all time? Patrick takes offence: "Probably the most? I should hope it's the most tasteless game of all time, or else I'll be damned annoyed. It sounds like a minor change, but it means that, for example, you can open the car door while driving, hence the current hilarity - Patrick weeps with laughter as he takes a pedestrian's arm off with a well-aimed swipe. A recent change to the code has enabled the team to start placing 'jointed' objects, such as articulated lorries, into the game. Naughty schoolboy giggling abounds as the pair demonstrate their latest meisterwork. Anyone whose education was enlivened by the occasional illicit laugh at an obscene doodle scrawled on the back of an exercise book would get on well with Patrick and Neil. If they turned up together on your doorstep i n the middle of a thunderstorm, you could be forgiven for anticipating an ugly incident involving a claw hammer.įortunately, the only atrocities they commit are restricted to the small screen. Patrick sports a lengthy wizard's beard if he put on enough weight he could pose as a malevolent Santa Claus. For computer boffins, they're an unlikely looking duo. The talented development team behind Carmageddon II is headed by three main players.įirst there's Patrick Buckland, lead programmer, and the aforementioned Neil Barnden. They're laughing because Carmageddon II is almost unbearably funny. They laugh out loud, and they're not simply putting on a show for the benefit of PC. Particularly when they're demonstrating Carmageddon II -Carpocalypse Now, their current work in progress.
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